Friday, 7 February 2014

Train update

[Stolen the wheels from a friends old train model to save time]

Finally unwrapped and baked! Still playing around with the maps and a lot of fiddles in TB2. The interiors are also built but only to a basemesh stage.

Tuesday, 4 February 2014

Comicon 2014 | 3D | Ren Manuel | Terra | STAND




OLA,I'll be going for Terra from Team Titans. First time joining for me and would be a good practice for me in the long run.
Loaded up a female base mesh, refined some areas and posed her pretty early...kinda regretting that but am getting use to no symmetry at this stage.


Wednesday, 29 January 2014

Friday, 24 January 2014

Underground tube station update.


Update on the environment piece I am currently working on. The train is pretty much complete in max, including the interior. Then I used them as a basemesh for zbrush to dynamesh, weld and polish.

Sunday, 19 January 2014

Demon character [WIP]

[zbrush BPR]


Decided to go back to an old bust I started a while back and make a new character out of him , started with zspheres followed by dynamesh and zremesher for a quick basemesh to pull about. Then pretty much played afterwards.

Wednesday, 25 December 2013

Monday, 9 December 2013

Update! been a while


  
One big environment project and learned a lot from it, mostly on the "don't do it this way"....lack of planning or concept were the big uns. Apart from that I enjoyed making it and was a really good practice overall. 

[wireframe...if the can be seen :/]

[played around in TB2, but will see how far i get after when i try and put it UDK]


Next on the plate I get to make an underground scene (Blitz). Where people took refuge during the bombings in WW2. For this project I wanted to make my own textures, from sculpting in Zbrush to editing and finalizing in Photoshop. This process gave me a lot more control on the detail especially the normal map, I also used poly paint to get the base colors. The scale is off also and these textures aren't final. 







[TB1]

aaaaaaaaaaannd the textures :D

Friday, 8 November 2013

mutton chops/skinned and rigged

[might try fiber mesh again...HA]


[rigged which didn't take that long....honest]

[retopo bake]


Monday, 4 November 2013

Police turntable :D

[retopo done, and currently working on texture maps. 2K for each map head and body]


Friday, 25 October 2013

Low poly time




[calling it done on the high sculpt, time for 3D coat ^^]

Thursday, 24 October 2013

Thursday, 17 October 2013

Police man update

[BPR]
[Fibermesh :(...]
[base colours down and pretty much ready for retepo, but still got fibermesh to play with..]

[greyscale]