Friday, 28 February 2014

Terra/Gear update.

[Anatomy used to extract gear]

She is no longer naked and crunching on her gear right now.


Thursday, 27 February 2014

Saturday, 15 February 2014

Terra: Hair paintovers.

[Some minor update on her face and random concepts for her hair.]

[Head and hands merged, dynameshed and zremeshed]

Thursday, 13 February 2014

Terra update, base diffuse.

Did a quick extract on her body for the suit, just to see how well it holds up the extracting process. Kinda happy with how it held up but will look more into her overall outfit and see if I could redesign some of it. Still working on her face and looking into some expressions to match her character, also did a quick spotlight splat and polypaint smoothing...and that hair..want to leave that till the end but will tackle it later on.

Monday, 10 February 2014

Terra update.

Worked more on her anatomy and pose, gave her some quick hair just to cover up the baldness. Cant wait to make the hair..oh boy. Going to need to pick up the speed, deadline or not I still intend on completely finishing her.

Friday, 7 February 2014

Train update

[Stolen the wheels from a friends old train model to save time]

Finally unwrapped and baked! Still playing around with the maps and a lot of fiddles in TB2. The interiors are also built but only to a basemesh stage.

Tuesday, 4 February 2014

Comicon 2014 | 3D | Ren Manuel | Terra | STAND

OLA,I'll be going for Terra from Team Titans. First time joining for me and would be a good practice for me in the long run.
Loaded up a female base mesh, refined some areas and posed her pretty early...kinda regretting that but am getting use to no symmetry at this stage.