Friday, 31 May 2013

My very own Andy


Havent tried likeness so here is my attempt. All clothes are recycled subtools from previous characters apart from the boots, so they are all pretty much sitting and done on retepology and unwrapping.

Thursday, 30 May 2013

Demon Bust

Still working on the diffuse but the base will do for now .-.

Friday, 24 May 2013

Character update

Finished skinning him to a point and posed him in the scene now.

Wednesday, 22 May 2013


In the process of skinning on a biped, so hopefully posed and in the scene by the end of the day. Also still tweaking on the texture maps but mainly the diffuse.

Thursday, 9 May 2013

Old lady update

[zbrush sculpt, extracted clothes from base mesh]

[Marmoset render, low poly + normals "xnormal"]

[3D coat/Photoshop Texture 1 x 2k map, will crunch it after down to 1k]


[3Ds Max render with environment]

Thursday, 2 May 2013

Old female

Decided to take my time on this one and fairly happy with it, just a bit more tweaking especially the hands and feet.

Wednesday, 1 May 2013

Environment work (working progress)

Currently sorking on a big project, the industrial revolution subject. Was originally built for an explorable environment and only built what was going to be seen, but it will now also be used for the main menu along with the other environments. In the process replacing the base textures with the 3 complete maps, DM, NM,SP. I  have also started on the female character to add in the scene.

Victorian children

[Same base mesh for both, used my friend's one for this to save time. Both a point.Will update the boy later, hes looking too clean at the moment.]