Friday, 28 June 2013

New neck piece

Made a new pendant for her, all extracted from a dynameshed sphere via masking/polygroup/deformation. The gems came from IMM gem&diamond cut package ^^

Thursday, 27 June 2013

Female update [2]

Used spotlight and touched up with polypaint. Recycled subtools for the top and with cloth modifier for the bottom of her dress Painted on the pattern infront via masking and panel loops, for the side details i cheated with alpha patters >_>.

Tuesday, 25 June 2013

Female update [style changes]

[neck piece is from Joseph drust jewelry/panel loop tut]

Not going down the stylised path. No complaints on my side as i got to try out going cute/cartoon on my sculpts, got to practice female anatomy again and learnt the basic of panel loops.

Sunday, 23 June 2013

Shakespeare project

The industrial revolution project put on hold for now and now workin on some Shakespeare project characters. Started scratch from zspheres on the male and just used he's subtool for the female after. Apart from the rapier which I imported the base mesh from 3Ds Max, then sculpted/projected on the details.

Friday, 21 June 2013


Street update

Added a few more bits to the scene [assets/characters/texturemaps] Not lit properlly yet, just wanted to see what vray would churn out. Much prefered how it looked in the standard viewport with hardware shading. It still need alot of work such as positioning/adding a few more props and characters. Another pass on all textures especially on the characters, lighting and baking.  

Friday, 7 June 2013

Andy update

[Not the final pose, just imported him in the scene with the others o:]