Sunday, 5 February 2012

Break from zbrush

Decided to go back on my DFK prop folder and work on a new environment scene. The pitstop idea was first implemented during the making of DFK racing game in my third year, but didnt have enough time to start it. This would give me the chance to show the rest of my assets for that game that i didnt get to show in my portfolio.

Darunia sculpt is on hold for now, i've done a few more twiks on him i.e the cloth, face feature, hair details and less symmetrical look over all. Added the base texture also on him, so will post a completely finished version soon.

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