A small demo I did for a school, had 3 hours in total to play around in zbrush. I then spent some more time after work adding the arms and pushed some details. Sculpted in zbrush and finalized in photoshop.
Tuesday, 29 March 2016
Thursday, 24 March 2016
Heart anatomy project
Got to make a heart for my current project, was fun but cant wait to move on. Sculpted in zbrush, rendered in Marmoset and comp in photoshop.
Cheers!
Wednesday, 27 January 2016
Human anatomy project 2016 / WIP
New project I'm working on this year, finally added on to the leg. I'm still currently blocking out the rest of the body parts. CHEERS! <3
Friday, 9 October 2015
Leg anatomy study [wip]
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Photoshop comp |
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zbrush screengrab |
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Polypaint wip |
Medical project (Bone, muscles, ligaments and joints bio mechanics) am working on. The main aim is to produce a series of 3D models/images and animation to illustrate the bio mechanic functions for educational purposes.
Key Points:
-Leg anatomy: An introduction to the basic anatomy of the leg, this will include different layers which can be hidden in sections. Skin>fat>muscle/ligaments>bones. The leg will also be used as the main visual component for the project. It will be broken into different sections to cover individual lessons.
Bone Structure: The femoral head, cut through to demonstrate the difference in outer edge structure [solid] vs inner [spongy] structure. Mechanical testing, stress/strain and demontrate porosity.
-Bone ageing process: Simple slice/cross section to show the progress over time.
-Bone Healing process: Show the progress over time.
-Joint Characteristics: Develop a true representation of the knee. Peel away all the layers and explain liquid behaviour, general breakdown.
-Tendon: Illustrate/show tendon fibers stretching and relaxed
-Muscle structure: Slice and general breakdown
Friday, 25 September 2015
Jess Gogh
Advert project, discontinued at the end but I got to work on this fella. I used 3Ds max, zbrush, 3D coat for the main mesh. Also used xnormal and photoshop for the texture maps and finally rendered in marmoset.
Cheers!
Thursday, 17 September 2015
Tuesday, 1 September 2015
Friday, 17 July 2015
Macbeth update.
Just some minor update this week. Added some hair and played a bit more on refining the clothing, which is still looking way too clean for my liking. Once I've made everything I'll break the symmetry and push the details. CC most welcome.
Cheers!
Tuesday, 7 July 2015
Macbeth (wip)
Long time no post, been quiet busy lately and currently just finished a freelance job...so I've only just started to get my rhythm back this week. Slowly chipping away on him and still blocking out some of the gear.
I recycled/adjusted the head and body, simple extracts for the gear and made some custom insert brushes for the patterns and stitches. CRITS MOST WELCOME (caps intended).
Cheers!
Thursday, 23 April 2015
Imperial guard bust.
This was a really fun piece to work on and learnt a lot. Still not quiet happy with how I sculpt faces but will definitely push it more on my next piece. The head was sculpted in zbrush, base armour in 3Ds max, photoshop/3Dcoat for textures and rendered in marmoset.
Cheeeeers! x
Friday, 27 March 2015
Imperial Roman guard bust[wip].
Working on a new bust, an Imperial Roman guard. I'm still currently blocking out the armour and tweaking his face in between.
Friday, 13 February 2015
Strange Case of Dr Jekyll and Mr Hyde
Calling it on the sculpting stage and moving on to texturing. I'm currently tidying the UV maps and getting it ready for baking.
Friday, 6 February 2015
Friday, 30 January 2015
Friday, 23 January 2015
Dr Jekyll and Mr Hyde block out [wip]
My take on Dr Jekyll and Mr Hyde, I'm still trying to figure out a pose for him with this set up. Pretty much done on the blocking out stage and will be moving on to details next.
Cheers!
Friday, 16 January 2015
Sunday, 11 January 2015
Zelda Fan art 2015
New fan art I've been working on. Concept by Lisa Buiteweg [http://www.artstation.com/artist/zolaida]
Cheers!
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