Tuesday, 29 March 2016

Zombie kebab


A small demo I did for a school, had 3 hours in total to play around in zbrush. I then spent some more time after work adding the arms and pushed some details. Sculpted in zbrush and finalized in photoshop. 

Thursday, 24 March 2016

Heart anatomy project













Got to make a heart for my current project, was fun but cant wait to move on. Sculpted in zbrush, rendered in Marmoset and comp in photoshop.

Cheers! 

Wednesday, 27 January 2016

Human anatomy project 2016 / WIP








New project I'm working on this year, finally added on to the leg. I'm still currently blocking out the rest of the body parts. CHEERS! <3

Friday, 9 October 2015

Leg anatomy study [wip]

Photoshop comp

zbrush screengrab

Polypaint wip


Medical project (Bone, muscles, ligaments and joints bio mechanics)  am working on. The main aim is to produce a series of 3D models/images and animation to illustrate the bio mechanic functions for educational purposes.

Key Points:

-Leg anatomy: An introduction to the basic anatomy of the leg, this will include different layers which can be hidden in sections. Skin>fat>muscle/ligaments>bones. The leg will also be used as the main visual component for the project. It will be broken into different sections to cover individual lessons.

Bone Structure: The femoral head, cut through to demonstrate the difference in outer edge structure [solid] vs inner [spongy] structure. Mechanical testing, stress/strain and demontrate porosity.

-Bone ageing process: Simple slice/cross section to show the progress over time.

-Bone Healing process: Show the progress over time.

-Joint Characteristics: Develop a true representation of the knee. Peel away all the layers and explain liquid behaviour, general breakdown.

-Tendon: Illustrate/show tendon fibers stretching and relaxed

-Muscle structure: Slice and general breakdown

Friday, 25 September 2015

Jess Gogh




Advert project, discontinued at the end but I got to work on this fella. I used 3Ds max, zbrush, 3D coat for the main mesh. Also used xnormal and photoshop for the texture maps and finally rendered in marmoset.

Cheers!

Thursday, 17 September 2015

John and friend.






A quick project project with some stylised characters!
Cheers.

Tuesday, 1 September 2015

Friday, 17 July 2015

Macbeth update.





Just some minor update this week. Added some hair and played a bit more on refining the clothing, which is still looking way too clean for my liking. Once I've made everything I'll break the symmetry and push the details. CC most welcome.

Cheers!

Tuesday, 7 July 2015

Macbeth (wip)



Long time no post, been quiet busy lately and currently just finished a freelance job...so I've only just started to get my rhythm back this week. Slowly chipping away on him and still blocking out some of the gear.
I recycled/adjusted the head and body, simple extracts for the gear and made some custom insert brushes for the patterns and stitches. CRITS MOST WELCOME (caps intended).

Cheers!

Thursday, 23 April 2015

Imperial guard bust.







This was a really fun piece to work on and learnt a lot. Still not quiet happy with how I sculpt faces but will definitely push it more on my next piece. The head was sculpted in zbrush, base armour in 3Ds max, photoshop/3Dcoat for textures and rendered in marmoset.

Cheeeeers! x

Friday, 27 March 2015

Imperial Roman guard bust[wip].


Working on a new bust, an Imperial Roman guard. I'm still currently blocking out the armour and tweaking his face in between.


Friday, 13 February 2015

Strange Case of Dr Jekyll and Mr Hyde







Calling it on the sculpting stage and moving on to texturing. I'm currently tidying the UV maps and getting it ready for baking.

Friday, 6 February 2015

Dr. Jekyll head update



Pushed it a bit more on this head, to a point where am happy to start the polypaint.

Friday, 30 January 2015

Dr Jekyll and Mr Hyde update.





Started the detailing stage on his clothes and re-worked the head for Dr. Jekyll.

Cheers!

Friday, 23 January 2015

Dr Jekyll and Mr Hyde block out [wip]




My take on Dr Jekyll and Mr Hyde, I'm still trying to figure out a pose for him with this set up. Pretty much done on the blocking out stage and will be moving on to details next.

Cheers!

Friday, 16 January 2015

New piece [wip]




New piece I'm currently working on. Still tweaking the anatomy on this guy, sorry for butts.

Sunday, 11 January 2015

Zelda Fan art 2015


 

New fan art I've been working on. Concept by Lisa Buiteweg [http://www.artstation.com/artist/zolaida]

Cheers!