Advert project, discontinued at the end but I got to work on this fella. I used 3Ds max, zbrush, 3D coat for the main mesh. Also used xnormal and photoshop for the texture maps and finally rendered in marmoset.
Just some minor update this week. Added some hair and played a bit more on refining the clothing, which is still looking way too clean for my liking. Once I've made everything I'll break the symmetry and push the details. CC most welcome.
Long time no post, been quiet busy lately and currently just finished a freelance job...so I've only just started to get my rhythm back this week. Slowly chipping away on him and still blocking out some of the gear.
I recycled/adjusted the head and body, simple extracts for the gear and made some custom insert brushes for the patterns and stitches. CRITS MOST WELCOME (caps intended).
This was a really fun piece to work on and learnt a lot. Still not quiet happy with how I sculpt faces but will definitely push it more on my next piece. The head was sculpted in zbrush, base armour in 3Ds max, photoshop/3Dcoat for textures and rendered in marmoset.
My take on Dr Jekyll and Mr Hyde, I'm still trying to figure out a pose for him with this set up. Pretty much done on the blocking out stage and will be moving on to details next.