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[calling it done on the high sculpt, time for 3D coat ^^] |
Friday, 25 October 2013
Thursday, 24 October 2013
Friday, 18 October 2013
Thursday, 17 October 2013
Police man update
Tuesday, 24 September 2013
Sunday, 15 September 2013
Friday, 30 August 2013
Friday, 23 August 2013
Monday, 5 August 2013
Thursday, 1 August 2013
Tuesday, 30 July 2013
Thursday, 25 July 2013
Water pump
Tuesday, 23 July 2013
Friday, 19 July 2013
Friday, 12 July 2013
Thursday, 11 July 2013
Wednesday, 10 July 2013
New body
Monday, 8 July 2013
wee head update
Friday, 5 July 2013
Another likeness attempt
Friday, 28 June 2013
New neck piece
Made a new pendant for her, all extracted from a dynameshed sphere via masking/polygroup/deformation. The gems came from IMM gem&diamond cut package ^^
Thursday, 27 June 2013
Female update [2]
Used spotlight and touched up with polypaint. Recycled subtools for the top and with cloth modifier for the bottom of her dress Painted on the pattern infront via masking and panel loops, for the side details i cheated with alpha patters >_>.
Tuesday, 25 June 2013
Female update [style changes]
Sunday, 23 June 2013
Shakespeare project
The industrial revolution project put on hold for now and now workin on some Shakespeare project characters. Started scratch from zspheres on the male and just used he's subtool for the female after. Apart from the rapier which I imported the base mesh from 3Ds Max, then sculpted/projected on the details.
Friday, 21 June 2013
Street update
Added a few more bits to the scene [assets/characters/texturemaps] Not lit properlly yet, just wanted to see what vray would churn out. Much prefered how it looked in the standard viewport with hardware shading. It still need alot of work such as positioning/adding a few more props and characters. Another pass on all textures especially on the characters, lighting and baking.
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