Thursday, 25 July 2013

Water pump

[base mesh from 3ds Max, the bricks are from IMM insert brush and reworked the surfaces. On the process of re-topology in 3D Coat]

Thursday, 11 July 2013

Wednesday, 10 July 2013

New body

[Changed the body from the previous female character. Quick spotlight, poly paint and still working on the proportions ^^]


Monday, 8 July 2013

wee head update

[took off symmetry and defined more features, quick spotlight and color picked for poly paint. Now working on hes body]

Friday, 5 July 2013

Another likeness attempt

[quick spotlight and rough poly paint]




What I've been doing today, randomly decided to include a co worker in the project. Still need a lot of work on him, defining more of the features and working off symmetry.

Friday, 28 June 2013

New neck piece



Made a new pendant for her, all extracted from a dynameshed sphere via masking/polygroup/deformation. The gems came from IMM gem&diamond cut package ^^

Thursday, 27 June 2013

Female update [2]














Used spotlight and touched up with polypaint. Recycled subtools for the top and with cloth modifier for the bottom of her dress Painted on the pattern infront via masking and panel loops, for the side details i cheated with alpha patters >_>.

Tuesday, 25 June 2013

Female update [style changes]


[neck piece is from Joseph drust jewelry/panel loop tut]




Not going down the stylised path. No complaints on my side as i got to try out going cute/cartoon on my sculpts, got to practice female anatomy again and learnt the basic of panel loops.

Sunday, 23 June 2013

Shakespeare project






The industrial revolution project put on hold for now and now workin on some Shakespeare project characters. Started scratch from zspheres on the male and just used he's subtool for the female after. Apart from the rapier which I imported the base mesh from 3Ds Max, then sculpted/projected on the details.

Friday, 21 June 2013

Postcoach



Street update




Added a few more bits to the scene [assets/characters/texturemaps] Not lit properlly yet, just wanted to see what vray would churn out. Much prefered how it looked in the standard viewport with hardware shading. It still need alot of work such as positioning/adding a few more props and characters. Another pass on all textures especially on the characters, lighting and baking.  

Friday, 7 June 2013

Andy update



[Not the final pose, just imported him in the scene with the others o:]

Friday, 31 May 2013

My very own Andy
















[wurd]

Havent tried likeness so here is my attempt. All clothes are recycled subtools from previous characters apart from the boots, so they are all pretty much sitting and done on retepology and unwrapping.

Thursday, 30 May 2013

Demon Bust




Still working on the diffuse but the base will do for now .-.
CHEERS

Friday, 24 May 2013

Character update






Finished skinning him to a point and posed him in the scene now.

Wednesday, 22 May 2013

BOB















In the process of skinning on a biped, so hopefully posed and in the scene by the end of the day. Also still tweaking on the texture maps but mainly the diffuse.