Tuesday, 17 January 2012
Mr. Darunia Nude
Sunday, 15 January 2012
New Computaa
Havent been able to make anything for a couple of weeks, was a hectic ending to 2011 and a slow start to 2012, BUT I HAVE BEEN BUSY, i think.
Here are some screen grabs, not much but better than nothing i guess.
Decided to take a break from max after making all these and touch up on my zbrush, I really wanted to get use to zbrush and get the grip of being comfortable with it, and so whats the best way to do so none other than sculpt a legendary pokemon...
Here are some screen grabs, not much but better than nothing i guess.
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Back view, not much going on here. |
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Lighter version, can actually see whats infront. |
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Back view. |
Now here are the bits of assets i used to make this monstrosity and i still have more on the way, but these will do for now.

Decided to take a break from max after making all these and touch up on my zbrush, I really wanted to get use to zbrush and get the grip of being comfortable with it, and so whats the best way to do so none other than sculpt a legendary pokemon...
Monday, 10 October 2011
Update
So just a quick update, finally remembered my account details here haha, therefore I'll be able to post and show more of what Ive been up to since the end of DFK racing and graduation. Currently working along side "Gameslabwales" with character designs and portfolio is finished but still need some polishing up to do.
Felt that i lacked vehicles in my portfolio so decided to add this to my collection, not completely finished but its getting there. Polycount so far is around 7800 and it is still yet to be unwrapped, oh joy -_-
Currently working on a charter model for racing game called "Much for haste to igford" and this is him :D still working on weather to go low to high or the other way round on this dude, but reading up on going high to low. That will do for now, PEACE!
Felt that i lacked vehicles in my portfolio so decided to add this to my collection, not completely finished but its getting there. Polycount so far is around 7800 and it is still yet to be unwrapped, oh joy -_-
Currently working on a charter model for racing game called "Much for haste to igford" and this is him :D still working on weather to go low to high or the other way round on this dude, but reading up on going high to low. That will do for now, PEACE!
Sunday, 29 May 2011
Showreel
http://www.youtube.com/watch?v=h9hAHUeMv1owell this is what i got to the end, not totally happy with it, not all the assets i made for the game was show in here mainly because of render time.
Tuesday, 3 May 2011
Thursday, 10 March 2011
Thursday, 27 January 2011
Monday, 24 January 2011
Character Update
just a few more bits and pieces added.
Mapping, texturing and sculpting in zbrush should be fun...only the skinning part I ain't looking forward to.
-Shit just got real-
Mapping, texturing and sculpting in zbrush should be fun...only the skinning part I ain't looking forward to.
-Shit just got real-
Monday, 17 January 2011
Tuesday, 14 December 2010
Monday, 13 December 2010
Thursday, 18 November 2010
Wednesday, 20 October 2010
Monday, 4 October 2010
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