Wednesday, 1 May 2013

Environment work (working progress)



Currently sorking on a big project, the industrial revolution subject. Was originally built for an explorable environment and only built what was going to be seen, but it will now also be used for the main menu along with the other environments. In the process replacing the base textures with the 3 complete maps, DM, NM,SP. I  have also started on the female character to add in the scene.


Victorian children






[Same base mesh for both, used my friend's one for this to save time. Both skinned..to a point.Will update the boy later, hes looking too clean at the moment.]

Tuesday, 30 April 2013

Low poly Male



Rigged and posed in the scene, still have some tweaking (especially the texture) but been lazy about it..it shows.

Friday, 26 April 2013

Male high poly sculpt





             [symmetry as fuck, also alot of anatomy issues...but didnt really bother because he wasnt going nude in the scene]

Wednesday, 17 April 2013

Thursday, 14 March 2013

wee griffin animation .-.

[animation by Matthew Henry]
The animation plays too fast when it got converted to a .gif, the original looked a lot smoother and slower

Singer sewing machine


fucking sewing machines.

Tuesday, 5 March 2013

Grofon








Greek mythology project, around 7k poly.
Rigged and currently being animated by an Irish

Sunday, 3 February 2013

Environment work












A bit of work update [Native American Project] dioramas.  Horses aren't mine, they are already
provided in work. Also the soldiers were made by Liam and the only work i did on them were posing
them to fit the scene.Still in the tweaking stage and adding final touches.





Final stuff for the Native American project, mainly worked on asset/environment and texures.

Doodle/IMM funz


Thursday, 10 January 2013

Even more props

[Horse isnt mine, was already made in work. Was better than just having the harnes float]

Saturday, 5 January 2013