Thursday, 10 January 2013

Even more props

[Horse isnt mine, was already made in work. Was better than just having the harnes float]

Saturday, 5 January 2013

Tuesday, 18 December 2012

Monday, 10 December 2012

Work stuffs

 
[Tapir]
[Toucan]
[Squirrel Monkey]
[Kankojou]
[Horse wagon]

[Hotchkiss mountain gun]
  • 3ds Max
  • Zbrush
  • 3D Coat <3
  • Marmoset <3<3



Thought i'd post some actual finished work, well to a standard where I can still tweak it easily later on. I've been posting zbrush busts for a while now on this blog so I gathered up some work related screengrabs. Decided not to put all of it in...mainly because they wernt that interesting and still in work without any screengrabs x)
The human body project was completed about 2 months ago...i think, and in that project we worked on included digestion, respiration and leg/knee anatomy. Some models were already provided and a portion of it only needed the unwrap and textures.
The animals were side projects and inbetween the human body projects. Which was fun with less than a month deadline approching at that time.
Now to more recent to date work. Native Americans, new project currently working on with Liam :o



Monday, 5 November 2012

random sculpts

 BLOG UPDATE

 A HOUR on each, bedtime wips. Except the last one took 2 and included the body.








Monday, 24 September 2012

Blog update

Its been a while since i posted anything in here, made and sculpted a few things in the past few months, during and after work. Anyways here are some random assets I have made for the maths module. Liam and myself have also been working on the biology subject, the human body, digestive system etc, but its still working progress and havent been released so no pictures yet.

[Math module, not shown all but this will do for now]

Posting random own/free time work soon.

Sunday, 15 July 2012

dat slut

[working progress....my ass]
Just wanted to attempt sculpting hair in zuubrosh properly for once, as all the heads I have done are bold for obvious reasons. Go me for practicing hair with this old hag....no fuckin improvement yo, anywho, till the next update x

Monday, 2 July 2012

Lambo update

vroooooooooooooooooooooooooooom beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrrrrr  deeeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrr!!!

Friday, 18 May 2012

Like a sir

[o_____o]


Gave him more legs, fold and cute little feet. Messed around with his color a bit more and sore NIPPLES. Also made a tophat and monocle for him in max. Manage to figure out how to work BPR transparent thingy but doesnt work with "best" render option, only works in BPR sadly. But didnt really have that much difference with the outcome. It's just a tad more shiny compared to BPR.

Wednesday, 16 May 2012

Tuesday, 15 May 2012

Female head update


Was only ment to replace and update the standard grey material to sculpt on and this happened, few twiks in the settings...ended up adding the color and texture instead.

Friday, 11 May 2012

Garrosh Update

[come at me brah]

Corrected alot of features from the last garrosh post, i.e them nipples. Also the arms and especially the wrist/hand area. Beefed him up a little to.

Wednesday, 9 May 2012

Some old guy

[POLYPAINTED]


Messing around with matcaps, material properties and textures.^O^.

Tuesday, 8 May 2012

Beeewbs

Female body study


BOOBS...nuff said..
and still need alot of work.

Thursday, 3 May 2012

The Penguin V.2

[New version]
[Old version]



So I decided to try and redo him, Mudbox vs Zbrush. Got bored really fast and this is fun, but creeped me out a little. Regards to the Americans.

Wednesday, 2 May 2012

Medieval Inn Repost



I've been messing about in 3Ds Max again, not much fun when the file gets too big and laggy to work on -_-, close up renders soon after a few rearrangements. Everything looks too blocky and clean also,going to be tearing and breaking up bits and pieces.