Havent been able to make anything for a couple of weeks, was a hectic ending to 2011 and a slow start to 2012, BUT I HAVE BEEN BUSY, i think.
Here are some screen grabs, not much but better than nothing i guess.
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Started adding more to my asset collection, all made in different bits, built together at the end. Still messing around with lighting so its a bit dark. I might discard doing this in 3ds max and try it in the udk engine instead, once ive installed it. |
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Back view, not much going on here. |
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Lighter version, can actually see whats infront. |
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Back view. |
Now here are the bits of assets i used to make this monstrosity and i still have more on the way, but these will do for now.
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Decided to take a break from max after making all these and touch up on my zbrush, I really wanted to get use to zbrush and get the grip of being comfortable with it, and so whats the best way to do so none other than sculpt a legendary pokemon...