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| Arm Study |
Monday, 23 April 2012
Wednesday, 11 April 2012
bitches love faces
Nowhere near finish, especially the chick. Still not reached a satisfactory level on sculpting the female face, bitch so annoying right now. Then theres the old geezer...haha dem ears.
Wednesday, 28 March 2012
Come at me bro.
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Only started modeling today because i've been polishing my portfolio for the last 2 weeks, plus this weather sucks *HHISSSSSSSSSsssss
Monday, 27 February 2012
Thursday, 16 February 2012
Garrosh DERP
Added a few more bits and bobs on him, them boots, buckle and chains. Just the shoulder and armguard main pieces left....lies, theres a lot more do add! cant wait to zbrush this cu....bastard, another lie :)
Also updated he's pants in zbrush, more leathery and rugged, less swollen sausage looking. Haven't retopologized the pants to show so left it out for now.
Also updated he's pants in zbrush, more leathery and rugged, less swollen sausage looking. Haven't retopologized the pants to show so left it out for now.
Tuesday, 7 February 2012
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| Polypaint start up |
![]() Got back on zbrush and started putting some color on this dude. Started with a white base colorfill and layered he's skin tone bit by bit, been trying to get the right look skin on him which is a rough, ragged, leather and rocky feel overall. Still trying to figure out how to paint the cloth around he's waist, wrist bands and the facial hair properly. |
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Sunday, 5 February 2012
Break from zbrush
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| DFK[Pitstop] |
Darunia sculpt is on hold for now, i've done a few more twiks on him i.e the cloth, face feature, hair details and less symmetrical look over all. Added the base texture also on him, so will post a completely finished version soon.
Wednesday, 1 February 2012
More bumps
Tuesday, 17 January 2012
Darunia update
Mr. Darunia Nude
Sunday, 15 January 2012
New Computaa
Havent been able to make anything for a couple of weeks, was a hectic ending to 2011 and a slow start to 2012, BUT I HAVE BEEN BUSY, i think.
Here are some screen grabs, not much but better than nothing i guess.
Decided to take a break from max after making all these and touch up on my zbrush, I really wanted to get use to zbrush and get the grip of being comfortable with it, and so whats the best way to do so none other than sculpt a legendary pokemon...
Here are some screen grabs, not much but better than nothing i guess.
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| Back view, not much going on here. |
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| Lighter version, can actually see whats infront. |
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| Back view. |
Now here are the bits of assets i used to make this monstrosity and i still have more on the way, but these will do for now.

Decided to take a break from max after making all these and touch up on my zbrush, I really wanted to get use to zbrush and get the grip of being comfortable with it, and so whats the best way to do so none other than sculpt a legendary pokemon...
Monday, 10 October 2011
Update
So just a quick update, finally remembered my account details here haha, therefore I'll be able to post and show more of what Ive been up to since the end of DFK racing and graduation. Currently working along side "Gameslabwales" with character designs and portfolio is finished but still need some polishing up to do.
Felt that i lacked vehicles in my portfolio so decided to add this to my collection, not completely finished but its getting there. Polycount so far is around 7800 and it is still yet to be unwrapped, oh joy -_-
Currently working on a charter model for racing game called "Much for haste to igford" and this is him :D still working on weather to go low to high or the other way round on this dude, but reading up on going high to low. That will do for now, PEACE!
Felt that i lacked vehicles in my portfolio so decided to add this to my collection, not completely finished but its getting there. Polycount so far is around 7800 and it is still yet to be unwrapped, oh joy -_-
Currently working on a charter model for racing game called "Much for haste to igford" and this is him :D still working on weather to go low to high or the other way round on this dude, but reading up on going high to low. That will do for now, PEACE!
Sunday, 29 May 2011
Showreel
http://www.youtube.com/watch?v=h9hAHUeMv1owell this is what i got to the end, not totally happy with it, not all the assets i made for the game was show in here mainly because of render time.
Tuesday, 3 May 2011
Thursday, 10 March 2011
Thursday, 27 January 2011
Monday, 24 January 2011
Character Update
just a few more bits and pieces added.
Mapping, texturing and sculpting in zbrush should be fun...only the skinning part I ain't looking forward to.
-Shit just got real-
Mapping, texturing and sculpting in zbrush should be fun...only the skinning part I ain't looking forward to.
-Shit just got real-
Monday, 17 January 2011
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