Monday, 27 February 2012

Base Mesh
        Armor almost complete, few more twiks here and there...then I can start phase 2.
                                              "KILL IT WITH ZBRUSH"

Thursday, 16 February 2012

Garrosh DERP

Added a few more bits and bobs on him, them boots, buckle and chains. Just the shoulder and armguard main pieces left....lies, theres a lot more do add! cant wait to zbrush this cu....bastard, another lie :)
Also updated he's pants in zbrush, more leathery and rugged, less swollen sausage looking. Haven't retopologized the pants to show so left it out for now.

Tuesday, 7 February 2012

Polypaint start up



Got back on zbrush and started putting some color on this dude. Started with a white base colorfill and layered he's skin tone bit by bit, been trying to get the right look skin on him which is a rough, ragged, leather and rocky feel overall. Still trying to figure out how to paint the cloth around he's waist, wrist bands and the facial hair properly.
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Sunday, 5 February 2012

Break from zbrush

DFK[Pitstop]
Decided to go back on my DFK prop folder and work on a new environment scene. The pitstop idea was first implemented during the making of DFK racing game in my third year, but didnt have enough time to start it. This would give me the chance to show the rest of my assets for that game that i didnt get to show in my portfolio.

Darunia sculpt is on hold for now, i've done a few more twiks on him i.e the cloth, face feature, hair details and less symmetrical look over all. Added the base texture also on him, so will post a completely finished version soon.

Wednesday, 1 February 2012

More bumps

Increased the polycount a few millions more, i still need to work on his tabard, it doesnt feel like "cloth" yet.Also gave him toes and nails.Still unsure about the fingers especially the thumb. Just a few more twiks here and there,like he's beard/hair, to me at the moment they dont look right. He should be ready for the textures in a few minutes.